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Speaking Common

by Austin Conrad Fantasy worlds often include a single “common” language spoken by a majority of the setting’s inhabitants. Often simply called Common, this shared language smooths over communication challenges in both fiction and games. Dungeons & Dragons is perhaps…

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Sourcing Art on a Budget

By Austin Conrad Editor’s Note: This is the second in a two-part series from Austin Conrad on acquiring illustrations for tabletop games. Part 1 focused on working directly with an artist, while Part 2 presents additional resources. High-quality art plays…

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Productivity That Fits You

by Marie Andreas New year, new you, new stories! And, as always, new ways to increase your productivity. Every January, writers look at ways to increase their output. Whether you’re a casual writer or one making a living at it—we…

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Art Direction on a Budget

by Austin Conrad Editorial note: This is the first in a two-part series from Austin Conrad on acquiring illustrations for tabletop games. Part 1 will focus on working directly with an artist, and Part 2 will present additional options, such…

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