Writing for Other IPs: Joys and Pitfalls
by John Ryan. Learn how to manage working with existing IPs in game narrative writing. What are you allowed to do? What can you expect? And how can you get those gigs?
by John Ryan. Learn how to manage working with existing IPs in game narrative writing. What are you allowed to do? What can you expect? And how can you get those gigs?
by Richard Ruane. This interview with Matt Orr shows how to tailor portfolios, present game design samples, convey industry awareness, and highlight relevant skills—all essential strategies for breaking into tabletop and video game writing.
by John Ryan. Game writing tests are crucial hiring steps. Learn what they involve, how studios evaluate candidates, and practical tips to prepare, follow instructions, manage limits, and showcase sharp narrative skills.
by Grahame Turner. Learn how to build a compelling game writing portfolio using creative samples, transferable skills, and strategic presentation. Find practical tips for assembling a portfolio that shows your range and creativity.
by John Dale Beety. Learn how to tailor your game writing portfolio for specific studios or projects with six strategic steps to boost your chances of landing the job.
by Austin Conrad. Creating a game writing portfolio can be daunting. This guide offers practical tips for curating, formatting, and presenting excerpts that showcase your strengths across diverse media and writing styles.
by John Ryan When you hear about narrative in video games, positions such as writers and narrative designers might be
by Austin Conrad Tabletop role-playing games (TTRPGs) are built from basically two elements: game mechanics and narrative. Unlike video games,
by Marie Vibbert Every three months, the Cleveland Game Developers host a Play Test Night for our members. Last time,
by Will McDermott Writing narrative content for board games is different from any other writing I’ve ever done. It’s even
by John Dale Beety In science fiction and fantasy (SFF) terms, game writing is exactly what it sounds like: writing
by Misha Grifka Wander When I teach video game analysis to college students, I sometimes tell them that they’re going
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