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Making It Different – Pushing Genre Boundaries in Fantasy

by Martin Jenkins

One of the pleasures of genre is that it lets us identify a type of writing that we know we like. We’d feel short-changed if a crime novel didn’t feature a crime, after all, or if a romance didn’t put the travails of a relationship front and center. What we don’t want to see, however, is a mere repetition of genre tropes and clichés – it’s what is fresh and different in a work of fiction that keeps us turning the page while still being identifiably a genre work.

Epistolary Tales: The Narration of Documentation

by Ken Pelham

Occasionally, you come across a work of fiction told in the form of documents. Letters, court reports, diaries, news articles, and such. We call this epistolary narration (from the root word, epistle, meaning “letter”). Some call epistolary a gimmick. I can’t speak for anyone else, but I’m a sucker for it.

In Memoriam: Mike Resnick

Author and editor Mike Resnick (b.1942) died on January 9 after a lengthy battle with cancer. Resnick began publishing science fiction in 1965 and over his career won five Hugo Awards, one Nebula Award, and more than 30 other awards. He was the Guest of Honor at Chicon 7, the 70th Worldcon.

Defining Roles: Agents & Editors

by Alice Speilburg

At the pre-publication stage, as you’re drafting queries and sending off sample pages, an editor at a publishing house and a literary agent seem to serve the same purpose: to legitimize your claim as a professional author, and to set you on the path to publication.

Age Is Just a Number

by Jeff Reynolds

When I was eight, I wrote my first short story. It was bad, as the writing of an eight-year-old tends to be, full of tropes and endless misspellings. It long ago disappeared into the trash bin of my personal history. But my teacher gave me an A on the work, and I was hooked.

The Art of Story as Worldbuilding

by Nathan Nance,

So you’re writing SFF, and you’ve got spaceships to design. Engine systems to map. A haunted forest to populate. A talking badger to draw. If you’re not a rocket scientist writing hard sci-fi, how are you supposed to make your version of James S.A. Corey’s Rocinante, you know, fly?

Stories that Teach: Adventures on the Crossroads of Fiction and Non-fiction

by Alex Woolf

One trend that I think is likely to have more enduring appeal is narrative non-fiction (NNF): the blending of story elements with non-fiction. Typically, this involves the author inventing characters and a simple plot device, such as a journey. Along the way, the characters discover real-world information, be it about science, history or geography. The idea is that by employing narrative techniques such as characterization, dramatic tension, dialogue and atmosphere, the process of information acquisition is made a lot more compelling.

Military Logistics for Fantasy Writers

We all know ‘an army marches on its stomach,’ but it’s not like Napoleon discovered something new. Vegetius (De re militari) and Sun Tzu (The Art of War) were well aware of this concept, as was Alexander the Great (Engels, Alexander the Great and the Logistics of the Macedonian Army, 1980). And it wasn’t news to them, either. Pre-modern military commanders knew this; they planned for this. They paid attention to logistics.

Fantasy writers should, too.

From The Inside Out: Worldbuilding Through Extrapolation

by Suyi Davies Okungbowa

It’s virtually impossible to do ALL of your SFF worldbuilding prior to writing your book/story. How much weight is given to each stage depends on the author (some prefer to do a lot before starting, some build nothing before writing). My own preference is to build the foundation–just enough to get me started, then build more along the way, and go back and change stuff after I’m done.

Technology and Worldbuilding, Part Two

by Kevin L. O’Brien In this second part of my series on technology and worldbuilding (see Part One), I would like to examine mass production. This is the concept of manufacturing many copies of a product quickly and efficiently, rather than creating each copy by individual effort, as in craftwork. Mass production is in turn […]