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Interview with Lucien Soulban, Ubisoft Montreal

I think game developers, both in tabletop and in videogames, don’t necessarily need to be good writers, but they do have to be good storytellers. At the very least, an emphasis on storytelling creates a common language. Developers need to understand how a story comes together, and how to work in partnership with the writer, to craft something cohesive and meaningful.

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Writer’s Guide to Twine

by Aidan Doyle

Twine was created by Chris Klimas in 2009 and is “an open-source tool for telling interactive, nonlinear stories.” Simply put, it’s a program that makes it easier for writers to make their own “Choose Your Own Adventure” style fiction. There are a number of tools for writing interactive fiction, but Twine is one of the simplest and most popular.

The SFWA Blog

Teaching Stuff: Going Forth

by Richard J. Chwedyk

Writers are often asked to teach. Many writers take to the change of pace with enthusiasm. Many others view this kind of employment with existential dread. Perhaps for good reason. Before you can teach, you need ask yourself what you know.

The SFWA Blog

2016 Andre Norton Award Jury Recommended Reading List

As part of the SFWA Nebula Awards process this year, the Andre Norton Award Jury went to work reading eligible young adult and middle grade fiction. Starting early in 2016, six volunteers had the difficult task of narrowing down a lot of fiction. Through all that reading, they’ve come up with a recommended reading list in addition to the finalists that have already been announced. We hope you enjoy.

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