Using Archives to (Re)Write History
by Anneke Schwob I’ve spent a lot of time in archives and special collections: parsing handwritten letters, transcribing diaries, puzzling […]
by Anneke Schwob I’ve spent a lot of time in archives and special collections: parsing handwritten letters, transcribing diaries, puzzling […]
by Austin Conrad Online media is my preferred starting point when seeking historical inspiration for my game writing—especially my recent
by Eugen Bacon Editor’s note: This piece is part of a series titled Writing by Other Means, where authors share
by John Ryan When you hear about narrative in video games, positions such as writers and narrative designers might be
by Austin Conrad Tabletop role-playing games (TTRPGs) are built from basically two elements: game mechanics and narrative. Unlike video games,
by Marie Vibbert Every three months, the Cleveland Game Developers host a Play Test Night for our members. Last time,
by Will McDermott Writing narrative content for board games is different from any other writing I’ve ever done. It’s even
A quark (/kwɔːrk, kwɑːrk/) is a type of elementary particle and a fundamental constituent of matter. In an effort to
by Emily Jiang AN INTRODUCTION OF SORTS: To Boldly Go Where I Have Never Gone Before “We often fear what
by John Dale Beety In science fiction and fantasy (SFF) terms, game writing is exactly what it sounds like: writing
by Jeff Reynolds A game we authors enjoy is “discuss how the short story market used to pay so well
by Misha Grifka Wander When I teach video game analysis to college students, I sometimes tell them that they’re going