Archive for the ‘Game Writing’ Category

QA and Storytelling in Video Games

by John Ryan Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. When you hear about narrative in video games, positions such as writers and narrative designers might be the first roles you’ll think of. What people don’t think about is one of the most important roles […]

Playtesting TTRPG Stories

by Austin Conrad Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. Tabletop role-playing games (TTRPGs) are built from basically two elements: game mechanics and narrative. Unlike video games, TTRPGs strongly focus on collaborative narrative between the players and the gamemaster at the table. Playtesting the narrative […]

Playtesting Card Games

by Marie Vibbert Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. Every three months, the Cleveland Game Developers host a Play Test Night for our members.  Last time, I got to play a card game. It drove home the crucial differences between video games and physical […]

Playtesting Narrative Content in Board Games

by Will McDermott Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. Writing narrative content for board games is different from any other writing I’ve ever done. It’s even different than writing for video games or role-playing games. The reason is simple: length. Novel and short story […]

Introduction to Game Writing and Playtesting

by John Dale Beety Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. In science fiction and fantasy (SFF) terms, game writing is exactly what it sounds like: writing for games. Calling oneself a game writer, however, is akin to declaring oneself a scientist. Divisions within game […]

Game Writing with Text Adventure Games

by Misha Grifka Wander When I teach video game analysis to college students, I sometimes tell them that they’re going to make their own games—and their eyes glaze over in panic, thinking of the intense production requirements of a video game: music, voice acting, animation, design, and so on. If you’ve ever been curious about […]

Overview of Game Production and the Role of Writers

by Monica Valentinelli

When you produce a game, you’re creating the interactive means for players to share a common experience that is often shaped by a story or narrative. The point, or goal, of that interaction will vary by the type of game. In games set in an expansive world like Star Wars, the Forgotten Realms, or Dragon Age, the goals will be present on a macro and micro level. Those goals drive the game design and shape how writers will intersect with the game’s text.

Update to Game Writing Qualifications

SFWA opened its doors to game writers as members this year, using the qualifications created by the Game Writing Committee. Alas, as with so much in life, those were not perfect, so we gathered information and worked on amending them. After long deliberation, the Board has voted to change the qualifications, and the motion has […]