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Overview of Game Production and the Role of Writers

by Monica Valentinelli

When you produce a game, you’re creating the interactive means for players to share a common experience that is often shaped by a story or narrative. The point, or goal, of that interaction will vary by the type of game. In games set in an expansive world like Star Wars, the Forgotten Realms, or Dragon Age, the goals will be present on a macro and micro level. Those goals drive the game design and shape how writers will intersect with the game’s text.

In Memoriam: Ed Bryant

Ed Bryant (b.August 27, 1945) died on February 10.  Bryant attended the Clarion Writers Workshop in 1968 and published his first short story, “The Only Come in Dreams” in Adam Magazine in 1970.  Bryant was nominated for his first SFWA Nebula Award for the short story “Shark” in 1974 and won back to back short […]

Minimal Finnish

by Gabrielle Harbowy

If you’re planning to attend Worldcon in Helsinki this year, you might be wondering how much Finnish you’ll need to learn in preparation for your trip.