Museum of SF to Host Teacher Development Workshop
News from The Museum of Science Fiction:
The Museum will hold a Teacher Development Workshop to offer educators new approaches for teaching STEAM courses through the use of science fiction. The workshop will be held on Friday, September 1 at the Marriott Wardman Park Hotel as part of the Museum’s annual Escape Velocity convention. The theme for this year’s convention is Computers, Robotics, AI, and Drones.
“The educational mission of the Museum is to use science fiction to inspire learning in STEAM fields,” said Jessica Paul, director of Education and Outreach and leader of the workshop. “This year’s workshop will be more interactive than ever. We’ll show teachers how to gamify their classrooms and help kids build resilience through project-based learning.”
The workshop also addresses how science fiction stories can be used by teachers to develop critical thinking and help students understand difficult social and economic concepts.
The two-hour workshop is free for K-12 educators and limited to 200 attendees. Those interested can register for a free Friday pass online through the following URL with
registration code: “workshop” http://escapevelocity.events/
Following the workshop, attendees will be given a professional development certificate of completion and are encouraged to visit all of the other interesting activities on the program for the remainder of the event. Participation is eligible for DC public school continuing education credit. Reciprocity may be available in other school districts.
More information about this and other activities is available here: www.museumofsciencefiction.org
escapevelocity.events
About the Museum of Science Fiction
The nonprofit Museum of Science Fiction will be the world’s first comprehensive science fiction museum, covering the history of the genre across the arts and providing a narrative on its relationship to the real world. The Museum will show how science fiction continually inspires individuals, influences cultures, and impacts societies. Also serving as an educational catalyst to expand interest in the science, technology, engineering, art, and math (STEAM) areas, the Museum uses tools such as mobile applications and wifi-enabled display objects to engage and entertain. For a full press packet on the Museum of Science Fiction’s vision and other information, please visit: www.museumofsciencefiction.