News and Views

Writing Alt-History? Read the Primary Sources

by Austin Conrad Editor’s note: This piece is part of a rolling series, Writing from History, in which creators share professional insights related to the work of using historical elements in fictional prose. Online media is my preferred starting point when seeking historical inspiration for my game writing—especially my recent fixation on King Arthur. If […]

Sudden: Writing on the Go

by Eugen Bacon Editor’s note: This piece is part of an occasional series titled Writing by Other Means, in which authors share personal experiences and industry intel around different production contexts and writing tools. Contributions will be published as often as distinct perspectives emerge. You have a novel, a novella, a short story in your […]

SFWA Market Report For October

Welcome to the October edition of the SFWA Market Report. Please note: Inclusion of any venue in this report does not indicate an official endorsement by SFWA. Those markets included on this list pay at least $0.08/word USD in at least one category of fiction. This compilation is not exhaustive of all publication opportunities that pay […]

Introduction – Publishing Taught Me Anthology

by Nisi Shawl, Somto Ihezue, and Zhui Ning Chang We’re in this together. That’s what publishing has taught me over the course of decades. That’s what this project, Publishing Taught Me, continues to teach me and all my friends. You, too. All my friends; all my relations. Publishing is a community endeavor. If we analogize […]

QA and Storytelling in Video Games

by John Ryan Editor’s note: This piece is part of our Playtesting Game Narratives series, curated by SFWA’s Game Writing Committee. When you hear about narrative in video games, positions such as writers and narrative designers might be the first roles you’ll think of. What people don’t think about is one of the most important roles […]